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= Amazing Photography =

What makes this photograph interesting I think is that you can see the shark very clearly. The lighting is excellent and I think that the angle the photo was taken by (high angle from above) really makes the photo work. What makes this photo interesting I think is the contrast between the person and the sky background I think. The multiple colours in the sky make it interesting to look at, they also make the person/the birds stand out even more because they are so bright. I think the rule of thirds apply's here because the person is perfectly centered making it the main focus, and the drastic conrast between the person and the background make her stand out even more. I really like the sunset in this photo. The contrast between the sky, tree's and background is amazing. Because of the beautiful sunset in the background the stuff in the foreground really pop. The rule of thirds apply's here because the horizon sits at the horizontal line dividing the lower third of the photo from the upper two-thirds.

What makes this photo interesting is the illusion on it. It looks like the statue is grabbing the airplane when in reality the airplane is miles away from it. The angle that the photo was taken at (down looking up) really makes the photo work. The rule of thirds apply's here because the statue is perfectly centered, as if the airplane making them the main focus in the picture.

I think that the fish eye effect makes this photo interesting. The sunset is beautiful and with this effect it makes the sky look rounder, as in the shape its meant to be in. The rule of thirds apply's here because the horizon sits at the horizontal line dividing the lower third of the photo from the upper two-thirds.

Do's & Dont's of Photography __** Do's **__ Be patient - the perfect photo's comes to those who wait. Take lot's of shots of the same subject - in different angles too. You'll have a better chance of finding a photo you like.

__** Dont's **__ Sneak up on your subject If you're editing your photo's, don't edit the original - make a copy of it and edit it Don't forget to back up your photo's!

= Principle's of Design =

**Space**


= Camera Angles = The term //camera angle// means slightly different things to different people but it always refers to the way a shot is composed. Some people use it to include all camera shot types, others use it to specifically mean the angle between the camera and the subject.

**Eye-Level**
This is the most common view, being the real-world angle that we are all used to. It shows subjects as we would expect to see them in real life. It is a fairly neutral shot.

High Angle
A high angle shows the subject from above, i.e. the camera is angled down towards the subject. This has the effect of diminishing the subject, making them appear less powerful, less significant or even submissive.

Low Angle
This shows the subject from below, giving them the impression of being more powerful or dominant.

Bird's Eye
The scene is shown from directly above. This is a completely different and somewhat unnatural point of view which can be used for dramatic effect or for showing a different spatial perspective. In drama it can be used to show the positions and motions of different characters and objects, enabling the viewer to see things the characters can't. The bird's-eye view is also very useful in sports, documentaries, etc.

Slanted
Also known as a dutch tilt, this is where the camera is purposely tilted to one side so the horizon is on an angle. This creates an interesting and dramatic effect. Famous examples include Carol Reed's The Third Man, Orson Welles' Citizen Kane and the Batman series. Dutch tilts are also popular in //MTV-style// video production, where unusual angles and lots of camera movement play a big part.

= **Types of Lighting** = ** Types of Photography Lighting - Natural** Probably the most flattering form of lighting, perhaps because this is the way we see most things and most people everyday. ** Types of Photography Lighting - Window Light** If shooting portraits of people or wedding portraits or church scenes etc, try using any available daylight, even if it means moving people to another room in their house. Diffused window light, not direct beams of sunlight, can create a real sense of calm and mood to an image. ** Types of Photography Lighting - Outdoors** The **//worst//** type of natural light for portraiture is direct sunlight. It can cause heavy lines and shadows as well as squinting and is very unflattering. If you have no choice, spin the subject around with the sunlight behind and fire away whilst exposing for the face. ** Types of Photography Lighting - Natural Plus Fill-in Flash** When shooting using available light, you only have so much control and there are times when you need to help out a little. ** Types of Photography Lighting - Flash/Speedlights** Use direct flash if absolutely necessary (other than fill in). If you are indoors and the ceiling is low enough and fairly bright, you can always bounce the flash to diffuse the flashlight. = Shot Lengths = = = **Extreme long shots** are used in film and animation to simply set up a shot. For example, if your next scene is to take place in a house, the first shot you’ll see is an exterior shot of that house. This tells the audience where the next scene will be taking place and cause less confusion.
 * A long shot** is used in film and animation to basically show the subject they want the audience to be focused on in a scene. It’s created by filming the subject from top to bottom filling the entire frame.
 * A medium shot** is half of a long shot. In film, it would be half of your actor (usually from waist up), but in motion graphics it would just be half of your subject whether that be text or an object.
 * Close-ups** are, in film terms, used to show one character up close and personal, usually framing the head. In motion graphics it can be used to frame a smaller part of a bigger object–a tire on a car, for example.
 * Extreme Close-ups** are mainly detail shots. In film they may be a shot of a character’s eye like in the intros to most early episodes of Lost. In motion graphics they are more likely just a shot of individual detail located in your work.